queenlua: (Default)
[personal profile] queenlua
Tim Hutchings, on how his background as a formally-trained artist colored his approach to game design (podcast episode, ~19min in):

“One of the things that happens is that the art world desperately wants novelty, right? So you have these sorts of artists who go and they flip over rocks and say, ‘What new bug is underneath here? I’m gonna pick it up and show it to everyone and we’re all gonna laugh at it and I’m gonna make some artwork about it.’ And that’s something that happens with games a lot. You have artists who drag a bunch of game-related people into a space and say, ‘Ha ha, look at these nerds! I’m doing something sophisticated about the idea that they’re doing a performance while they play, I’m having deep art thoughts—‘ No. And there’s so much bad shit that happens. And so one of the things, as I was like, Sophisticated Art Guy and Game World Guy, I kept saying, ‘Stay away from artists! Don’t let them come to your LARPs, don’t do anything, most of them are evil!’ And I still stick by those words.”

Expand Cut Tags

No cut tags