Apr. 28th, 2015

queenlua: (Peacock)
Presented in bulleted form, because apparently I only think in bullet lists these days.
  • I highly doubt I would've gotten very far at all, if I hadn't been primarily drinking and/or bantering with friends while playing the first twelve hours or so of the game. And I'm not entirely sure whether I would've gotten to up to, say, the What Pride Had Wrought mission if I hadn't been unemployed and thus in possession of an extreme abundance of time. It's a long, long game, and a lot of it is padding. There are swaths of missions that I thought of as soothing more than having properly fun, engaging gameplay, if that makes any sense. By the time I got to What Pride Had Wrought, I was pretty well hooked, and the quests were consistently exciting and fun—but that's a long way into the game. In principle I don't like recommending things that get "good" only after an insane upfront time investment, and yet, I didn't dislike the early parts, and I liked the later parts a whole awful lot. So I dunno. Definitely play this game if you have a huge swath of time on your hands that you don't mind spending on one game; all others, use their own judgment, I guess.

    I've never played an MMORPG, so I could be wrong, but there were a lot of elements that made me wonder if I was basically playing a single-player MMORPG. The part where the game only "begins" once you've gotten to some high level and thus can take on the more exciting quests (dragons, etc). The dozens of grindy fetch quests that feel more like a way to pass time and get "yay quest completed" endorphins rather than solid gameplay. But I could be talking out of my ass, here; I don't actually know if these are MMORPG things or not. But they feel like what I imagine MMORPGs are like.

  • Gameplay )
    Early game progression )
    omg the environments ahhh )
    dating_sim.doc )
    The Fade )
    DRAGONS )
    Companions & shit )
in conclusion dragon age inquistion is a game

*bows*

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