Date: 2013-02-19 04:49 pm (UTC)
queenlua: (Default)
From: [personal profile] queenlua
re: who'll be along for the ride: amusingly I had Kenny's back in literally damn near everything for the entire fucking game, and then when it got to the end of episode 4 when people are deciding whether or not to help me, I got to listen to him "idk man YOU LOOK OUT FOR YOURSELF MORE THAN OTHERS you wouldn't be there for me" and I was like seeeeeriously"

(I wonder if there's any way to get him to help unconditionally, or if he's just an ass no matter what xP )

I have no idea what the actual game-making process was for The Walking Dead, but I would assume that the voice acting actually was a reasonably high priority...? I mean there's not a hell of a lot to the gameplay; they're certainly letting the dialogue be a big centerpiece of the action. Mentally I was comparing it to other voice-acting-heavy video games I'm familiar with, which are like.... Final Fantasy X / Final Fantasy XIII / Metal Gear Solid 4, and like, though to an extent those games are probably harmed by the "trying to get English dialogue to fill up the space of the Japanese original," with Final Fantasy X you have lots of awkward pauses between characters talking, FFXIII voice actors often just felt to overdone/melodrama/whatever and MGS4...

...nanomachines
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