Date: 2023-08-29 12:44 pm (UTC)
queenlua: (Default)
From: [personal profile] queenlua
yeah, i don't think i'd thought about it much myself before my experience with Oath! like, i did know that i enjoy games with some variance rather than wholly deterministic strategy games (e.g. i like Magic the Gathering more than chess), and a bit of that was because it sets up possibilities for cool/unexpected emotional arcs, but generally i'd be thinking of that randomness as, like, opening up a larger design space, creating opportunities for more strategies, rewarding ability to think-on-the-fly... designing specifically to lean *in* to imbalances was kinda new to me and really fun haha
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Expand Cut Tags

No cut tags