aw winning those kind of boss fights is so memorable! i think the last game that gave me that kind of immense satisfaction was Bloodborne.
Part of the reason I've never gotten around to trying Dark Souls is how blah-generic-brown-and-gray the palette is, and how lumbering-slow-uncool the combat looks.
omgggg would just like to say that it looks slow, but it makes up for it with how heavy and deliberate every single blow/attack is!! :p every move counts and must be deliberately calculated or else!! /says someone who has thoroughly suffered through the Souls Game⢠experience ahaaaaaghghghg
not sure how much you enjoy the FFXIII series, but the combat system in Lightning Returns is a real thrill to play. it really is the perfect balance of everything the XIII series was trying to achieve early on with paradigms and i really recommend it alone for that!
also re: the Nier: Automata convo above, it is definitely more hack-and-slash than bullet hell in totality. there are several parts in game where bullet hell is a thing (especially the intro) but they're brief. 9S's play-style incorporates bullet hell mechanics into a puzzle-style shooter (?!), so his part of the game may not be very enjoyable; it does become a real thrill to learn how to navigate, but if it's not your cup of tea hack-and-slash is optional/buildable for him (but not as satisfying/hard-hitting imo).
games heck yeah!
Date: 2020-12-08 07:01 am (UTC)Part of the reason I've never gotten around to trying Dark Souls is how blah-generic-brown-and-gray the palette is, and how lumbering-slow-uncool the combat looks.
omgggg would just like to say that it looks slow, but it makes up for it with how heavy and deliberate every single blow/attack is!! :p every move counts and must be deliberately calculated or else!! /says someone who has thoroughly suffered through the Souls Game⢠experience ahaaaaaghghghg
not sure how much you enjoy the FFXIII series, but the combat system in Lightning Returns is a real thrill to play. it really is the perfect balance of everything the XIII series was trying to achieve early on with paradigms and i really recommend it alone for that!
also re: the Nier: Automata convo above, it is definitely more hack-and-slash than bullet hell in totality. there are several parts in game where bullet hell is a thing (especially the intro) but they're brief. 9S's play-style incorporates bullet hell mechanics into a puzzle-style shooter (?!), so his part of the game may not be very enjoyable; it does become a real thrill to learn how to navigate, but if it's not your cup of tea hack-and-slash is optional/buildable for him (but not as satisfying/hard-hitting imo).