(okay that FFXIV mentor system sounds really interesting? i don't know enough about MMORPGs/online games to write the post i'd like to about this, but there was a great thread a while back, where someone was arguing that the jankiness of early-days World of Warcraft was a feature rather than a bug, because folks built a sense of camaraderie out of teaching new people the janky shit they'd blundered through, and made it very "community"-feeling. similarly i've heard that Monster Hunter is one of the friendliest online games to play, which seems paradoxical because i hear those games have an absolutely brutal learning curve, but apparently it's so brutal that everyone sucks at first, and the only way you can fight the higher-level monsters is by teaching some scrubs to be less sucky. compare against, say, FPSes, which have a really transferrable skillset and more lone-wolf-ish... i think the way you can build systems to make communities great is so so interesting.)
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Date: 2019-01-23 07:30 am (UTC)