Aug. 31st, 2025

queenlua: (steller2)
on the one hand: last time i publicposted about piano here i got such fun & lovely comments

on the other hand: surely further navel-gazy blathering on that theme would only be boring though

on the other other hand: but i am writing that kind of thing down anyway, for like, My Own Purposes, so like, idk maybe someone else would be curious to see

on the other other other hand: this is all probably incredibly cringe to watch i'm so mediocre at piano for someone who took lessons for so long sigh

synthesis: okay, this post is public rn, but i reserve the write to access-lock it at any time out of shyness/self-consciousness haha. it will probably not be interesting unless you want to hear What I Learned About Piano Today-type stuff~

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anyway yeah. that sure was two thousand words about Picking Piano Back Up As An Adult, please and thank you
queenlua: (Default)
I (finally!) got a chance to play John Company (2022 edition) with some friends last week :3

For those not familiar: Cole Wehrle is a very interesting board game designer who I've blathered about before; he tends to make board games with asymmetric gameplay and complex mechanics... but the complexity of the mechanics usually feel less in service to Making Stuff Hard and more in service of Providing A Nuanced And Detailed Experience. (The way Bird Guy described it was, "I feel less like I'm playing a board game and more like I'm engaging with some sort of... interactive art-piece-slash-simulation? in which I'm roleplaying something dictated by my position in the game?" And, yeah. That really is the best description of the Wehrle board game experience. This one included!)

ANYWAY. Jotting down some brief thoughts for posterity and/or anyone else curious about this game:

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