Jul. 12th, 2012

queenlua: (Default)
I recently got into an interesting e-mail discussion about games as an art form with a friend, and this entry is a result of that discussion. I know a lot's been said on the subject before, but I'm hoping at least I have a bit of something new to contribute (even though my thoughts are still a bit scattered and sparse).

So let's start with this: I don't think there's an exemplary example of a video game that I would (a) count as a piece of art, and (b) effectively utilizes the tools of its medium.

Or at least, I don't think there's a great example of this yet. Think of early cinema: it took early filmmakers a long time to realize, wait, we're doing this all with cameras now, so we should stop acting like this is just a play. Nowadays, movies are really distinct from plays; there are things filmmakers do in movies that wouldn't be possible in plays, and vice versa. But movies are older than games by a fair margin.

I think games are still suffering from that—game designers are taking their storytelling/art cues from cinema and novels and whatever, but they haven't quite figured out what it is that makes their medium unique.

The two types of games. )

Integrating story and gameplay. )

What I'd like to see more of in games (mild Radiant Dawn spoilers). )

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