re: poor royalty, I mean, I feel that prince is a poor title for this kind of character. While you do sometimes have poor people at the top of the chain, this only tends to happen in certain circumstances. For example, in Fullmetal Alchemist: Brotherhood, you could argue that out of Ling Yao and May Chang's numerous brothers and sisters, there are clans (and therefore princes and princesses) who are quite poor because there are just so many of them that only the top tier princes/princesses have power (i.e., the further down the succession line you go the poorer the families are because the title doesn't really mean anything anymore). That said, poor princes/princesses of a kingdom where there aren't 50 heirs or the king's not banging a woman from each major house in the kingdom, is much rarer and constitutes a poor country because...nothing else makes sense. It could also be in a country where the monarchy has been overthrown, has crumbled, and/or has been replaced by something more democratic and is only around for nostalgia's sake.
Having not played FFXV I can't say anything about the main character, let alone that any of these possibilities are true, but like, it's possible for there to be a poor prince or princess: it's just not that common and if you were poor because the monarchy was falling apart or did fall apart it's like: you wouldn't advertise it. Ever.
(As a slight aside if you think 1800s into very early 1900s England, poor people of titles weren't at all uncommon, and lots of wealthy untitled merchants married poor noblemen/women where the benefit was: the merchant's family gets the title of, say, count(ess) while the poor noble family gets, you know, taken care of financially.
I think it's funny that you don't like questmarkers very much, though. I live for them these days. Back in the olden days when I had Lots of Time and/or could hyperfocus on games for days or weeks on end I didn't need them, but now I can't get into games that are plot-driven and don't have maps and quest markers on them. I was pleased when Pokemon Sun had quest markers because my memory's gone into the shitter (or I'm just not hyperfocusing on the game which is possible and the lack of caring much = lmao what was I doing again???) and I honestly would get sidetracked looking for items and then forget completely what it was I was supposed to be doing.
I kinda feel the same about World of Warcraft, basically the only other game I play these days. I like speeding through to end game. BUT quests grew boring for me long ago. I leveled like 40 characters to the level cap in WoW over the years: I am tired of questing and by that I mean I don't really like it in any game anymore.
Anyway, FF hasn't caught my attention in years. FFIX was my favorite due to the story, I'd say. It was a more fantastical world, too, and they tried blending in humor which helped make it a much more enjoyable playing experience. FFVII and VIII were fun, too, but I just wasn't quite as invested in them. FFX was a good play at least.
But these days all my friends are always getting excited about games and I'm like meh. I'd rather pick up my crocheting hooks again than play 99% of the games out there.
Anyway, I was curious about the game and I hope you continue to enjoy it!
(I forgot to comment on exposition: if it's done in a way that's *believable* I find it's not too bad. Exposition annoys me not when it's heavyhanded, but when it's shoved down your throat in really unconventional awkward ways. Like you, I need to know why I should keep playing the game: I need the game to grab me in the first hour or two. If it doesn't I probably won't soldier on, not anymore. Time means too much to me.)
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Date: 2016-11-30 11:16 pm (UTC)Having not played FFXV I can't say anything about the main character, let alone that any of these possibilities are true, but like, it's possible for there to be a poor prince or princess: it's just not that common and if you were poor because the monarchy was falling apart or did fall apart it's like: you wouldn't advertise it. Ever.
(As a slight aside if you think 1800s into very early 1900s England, poor people of titles weren't at all uncommon, and lots of wealthy untitled merchants married poor noblemen/women where the benefit was: the merchant's family gets the title of, say, count(ess) while the poor noble family gets, you know, taken care of financially.
I think it's funny that you don't like questmarkers very much, though. I live for them these days. Back in the olden days when I had Lots of Time and/or could hyperfocus on games for days or weeks on end I didn't need them, but now I can't get into games that are plot-driven and don't have maps and quest markers on them. I was pleased when Pokemon Sun had quest markers because my memory's gone into the shitter (or I'm just not hyperfocusing on the game which is possible and the lack of caring much = lmao what was I doing again???) and I honestly would get sidetracked looking for items and then forget completely what it was I was supposed to be doing.
I kinda feel the same about World of Warcraft, basically the only other game I play these days. I like speeding through to end game. BUT quests grew boring for me long ago. I leveled like 40 characters to the level cap in WoW over the years: I am tired of questing and by that I mean I don't really like it in any game anymore.
Anyway, FF hasn't caught my attention in years. FFIX was my favorite due to the story, I'd say. It was a more fantastical world, too, and they tried blending in humor which helped make it a much more enjoyable playing experience. FFVII and VIII were fun, too, but I just wasn't quite as invested in them. FFX was a good play at least.
But these days all my friends are always getting excited about games and I'm like meh. I'd rather pick up my crocheting hooks again than play 99% of the games out there.
Anyway, I was curious about the game and I hope you continue to enjoy it!
(I forgot to comment on exposition: if it's done in a way that's *believable* I find it's not too bad. Exposition annoys me not when it's heavyhanded, but when it's shoved down your throat in really unconventional awkward ways. Like you, I need to know why I should keep playing the game: I need the game to grab me in the first hour or two. If it doesn't I probably won't soldier on, not anymore. Time means too much to me.)